Friday, 29 January 2016

Changelog for 0.14 build 3!


0.14.0 Build 3

Build 3 is fun! Many tweaks and bug fixes! Reminder: Ender Pearls are not coming to 0.14.0 sorry for the false advertising. We are hoping to polish the game even more until the full release so keep reporting the bugs to the tracker. And thanks for your participation!

Tweaks:
  • Maps now start at max zoom because zooming out is too expensive with Anvils. This is a temporary change until PC crafting is implemented in the future.
  • Snow biomes, carpets and slabs aren't slow anymore!
  • The hitbox of flowers and similar is not the full block anymore.
  • Empty Maps now have a "Create Map" button to initialize them.
  • Dropper, Hopper and Dispenser menus now have a scroll indicator.
  • Broadcast to LAN is now grayed out during gameplay to indicate that it can't be changed.
  • Witches now avoid water unless they have a target.
  • Chest Minecarts now drop items when in creative mode.
  • Comparators+Item Frames now act more like in Java.

Bug Fixes:
  • Fixed a crash when removing items from Item Frames.
  • Maps created by clients now appear even if the client is offline.
  • Fixed a crash when destroying hoppers and droppers in a flat world.
  • Fixed a crash when attempting to put any item into Chest Minecarts on a client.
  • Fixed a recipe crash.
  • Fixed sensitivity being way too high on some devices.
  • Cobblestone Wall side textures are squashed (still broken at the top).
  • Arrow pointers appear on Item Frame Maps.
  • Enchanted item glow is less bright.
  • Enchanted tinted armor is colored correctly.
  • Enchanted glow didn't animate.
  • Clients aren't brought back to the Overworld anymore after the Host is restarted.
  • Hoppers won't push items anymore if the stack max size is reached.
  • Villagers do stop reproducing at some point!
  • Sound reproduction on iOS should now use less power.
  • Mobs don't flicker on fire when it's daytime and they are in water.
  • Chests actually close in multiplayer.
  • Removed levitating minecarts generated in Mesa biomes.
  • Cannot craft Red Sandstone from normal sand anymore.
  • Equipping two different Mob Heads in succession doesn't destroy the previous head.


Wednesday, 27 January 2016

Changelog for 0.14 build 2!


0.14.0 Build 2

Very quickly after the beta release, we have a build 2 for you. To answer some common questions:
There will be no Ender Pearls in 0.14.0 - it was entered into a chengelog unintentionally. Sorry!
Some tweaks and bug fixes were implemented so feel free to test those out and see if everything is working as it should. And as always - have fun.

Tweaks:
  • Destroy particles for Item Frames.
  • Zombies drop a head when killed by Charged Creepers.
  • Moved the drag progress bar from under your finger in Dropper, Hopper and Dispenser menus.


Bug Fixes:

  • Item Frames don't disappear or corrupt when suspending the app.
  • Leather armor remains tinted when placed in an Item Frames.
  • TNT Minecarts don't explode anymore after reloading the world.
  • Fixed a crash caused by placing detector rails.
  • Anvils don't require XP in creative anymore.
  • Cauldron potion particles aren't black anymore.
  • Pumpkin Helmet overlays don't mess up anymore when changing UI scale.  
  • Fixed a potential crash on quit.
  • Items aren't duplicated anymore when thrown in a portal.
  • Anvil, Furnace and Enchantment Table don't duplicate items anymore.
  • Fixed lighting of Item Frames.
  • Destroying an Item Frame doesn't destroy the block behind it anymore.
  • Can now remove an item in an Item Frame without destroying it (still broken in Survival).
  • Mob heads are now less weird while riding boats.
  • Witches' forehead is now normal.
  • Eggs now correctly break when thrown on half slabs.
  • Pixels are more orderly on Zombie Villager's legs.
  • Charged Creepers overlay now animates.
  • Missing pixels from the Leather Armor are now back.



Monday, 25 January 2016

Changelog - What's new in 0.14.0?






What's new in 0.14.0 update?

New Features:
  • Cauldrons
  • Maps
  • Hoppers
  • Dispensers
  • Droppers
  • Item frames (full of bugs! keep on testing!)
  • Slime blocks
  • Creative inventory
  • Witches
  • Repeaters and Comparators
  • Red Sandstone
  • Pumpkin hats and Mob Head hats
  • Double trapped chests! 
  • UI scale slider.

Tweaks: 
  • Cleaned up textures a whole lot. 
  • Replaced Pocket Edition start screen with new UI.
  • Baby zombies now have a 15% chance to want to be a jockey. If they want to be a jockey, then upon getting near a player they will look for one of the following to ride before attacking the player (Adult Wolf, Adult Ocelot, Cow, Pig, Sheep, Adult Chicken, Spider or Adult Zombie).
  • Regular screenshots are now full .png files.
  • Made Ghast eyes, Blazes and Magma Cubes Cores bright!
  • Fix iOS and Android build issue.
  • Fixed door textures (at last).
  • Improved slime spawning. 

Some Bug Fixes:
  • It rains in caves.
  • Trapped Chest does not provide power to Redstone Repeater.
  • All clay types are displayed as grey blocks on the Map.
  • Villagers and peaceful mobs despawning.
  • Double Fence Gate's don't block user.
  • Wolves do not have colored collars.
  • Sneak mode turns off after the Player enters the Pause Menu.
  • Ghast shoot texture not showing.
  • Huge mushrooms don't generate anywhere.
  • Mobs drop nothing unless recently hurt by player.
  • Player is unable to open Minecart with Chest and Minecart with Hopper.
  • Player can't close the chest window.
  • Crash when a server kicks a player for inactivity.
  • Mechanisms are being powered by Redstone dust that is not aligned with them.
  • Building massive world structures can lead to serious performance issues.
  • Crash when a farmer villager runs out of seed to plant.
  • Controller's D-pad is inactive in Brewing Stand interface.
  • Backgrounds & Buttons in Asian languages are too short for longer phrases.
  • TNT Minecart explosion on the curve does not destroy rail tracks under explosion.
  • Fixed most issues with chunks being sent multiple times.
  • Fixed server not running in the correct speed.
  • Max view distance can now be configured for the dedicated server. For client hosts it's set to the maximum allowed value as the client.
  • Amount of hits required to kill witch doesn't vary with weapon.
  • Fixed out of bounds error in Inventory related to linked slots.
  • Player keeps all but armor in their inventory upon death.
  • Iron Golems take damage while walking on Soulsand.
  • Skeleton heads don't look hollow from the bottom.
  • Fence gates weren't restoring their open state correctly either. Same pattern was needed as DoorBlock and TrapDoorBlock.
  • Characters arms are in weird positions on Kindle and some iPads.
  • Character drinks milk instantly after milking the cow.
  • The player is not able to open the chest when character stands close to it.
  • Items from bottom half of the double chest disappear when the world is restarted.
  • Missing Feed button when holding any kind of meat in front of Untamed Wolf.
  • Missing Feed button while holding Beetroot and Potato in front of Pig. Also added Beetroot to Creative Inventory.
  • No sound of swimming underwater.
  • Player keeps moving after Player opens inventory screen with controller.
  • sweet dreams are made of this ->
  • Slots on Anvil not lined up.
  • Minecarts do not stack.
  • The terrain flickers invisible if too many chunks are updated at the same time.
  • Mushroom stew should not be poisonous.
  • The darkening underwater effect fails to occur if the User rides boat into a waterfall.
  • Two-block high flowers do not drop the corresponding items after Bone Meal is used on them.
  • Flickering fence texture when it's put underwater.
  • Clay generates instead of gravel.
  • It is possible to stack beetroot soup.
  • Can not use colors in chat. 
  • Mobs stay aggressive after switching back to creative.
  • Enderman glitches.
  • The Invert Y-Axis option lacks functionality when using touch controls.