Monday 25 January 2016

Changelog - What's new in 0.14.0?






What's new in 0.14.0 update?

New Features:
  • Cauldrons
  • Maps
  • Hoppers
  • Dispensers
  • Droppers
  • Item frames (full of bugs! keep on testing!)
  • Slime blocks
  • Creative inventory
  • Witches
  • Repeaters and Comparators
  • Red Sandstone
  • Pumpkin hats and Mob Head hats
  • Double trapped chests! 
  • UI scale slider.

Tweaks: 
  • Cleaned up textures a whole lot. 
  • Replaced Pocket Edition start screen with new UI.
  • Baby zombies now have a 15% chance to want to be a jockey. If they want to be a jockey, then upon getting near a player they will look for one of the following to ride before attacking the player (Adult Wolf, Adult Ocelot, Cow, Pig, Sheep, Adult Chicken, Spider or Adult Zombie).
  • Regular screenshots are now full .png files.
  • Made Ghast eyes, Blazes and Magma Cubes Cores bright!
  • Fix iOS and Android build issue.
  • Fixed door textures (at last).
  • Improved slime spawning. 

Some Bug Fixes:
  • It rains in caves.
  • Trapped Chest does not provide power to Redstone Repeater.
  • All clay types are displayed as grey blocks on the Map.
  • Villagers and peaceful mobs despawning.
  • Double Fence Gate's don't block user.
  • Wolves do not have colored collars.
  • Sneak mode turns off after the Player enters the Pause Menu.
  • Ghast shoot texture not showing.
  • Huge mushrooms don't generate anywhere.
  • Mobs drop nothing unless recently hurt by player.
  • Player is unable to open Minecart with Chest and Minecart with Hopper.
  • Player can't close the chest window.
  • Crash when a server kicks a player for inactivity.
  • Mechanisms are being powered by Redstone dust that is not aligned with them.
  • Building massive world structures can lead to serious performance issues.
  • Crash when a farmer villager runs out of seed to plant.
  • Controller's D-pad is inactive in Brewing Stand interface.
  • Backgrounds & Buttons in Asian languages are too short for longer phrases.
  • TNT Minecart explosion on the curve does not destroy rail tracks under explosion.
  • Fixed most issues with chunks being sent multiple times.
  • Fixed server not running in the correct speed.
  • Max view distance can now be configured for the dedicated server. For client hosts it's set to the maximum allowed value as the client.
  • Amount of hits required to kill witch doesn't vary with weapon.
  • Fixed out of bounds error in Inventory related to linked slots.
  • Player keeps all but armor in their inventory upon death.
  • Iron Golems take damage while walking on Soulsand.
  • Skeleton heads don't look hollow from the bottom.
  • Fence gates weren't restoring their open state correctly either. Same pattern was needed as DoorBlock and TrapDoorBlock.
  • Characters arms are in weird positions on Kindle and some iPads.
  • Character drinks milk instantly after milking the cow.
  • The player is not able to open the chest when character stands close to it.
  • Items from bottom half of the double chest disappear when the world is restarted.
  • Missing Feed button when holding any kind of meat in front of Untamed Wolf.
  • Missing Feed button while holding Beetroot and Potato in front of Pig. Also added Beetroot to Creative Inventory.
  • No sound of swimming underwater.
  • Player keeps moving after Player opens inventory screen with controller.
  • sweet dreams are made of this ->
  • Slots on Anvil not lined up.
  • Minecarts do not stack.
  • The terrain flickers invisible if too many chunks are updated at the same time.
  • Mushroom stew should not be poisonous.
  • The darkening underwater effect fails to occur if the User rides boat into a waterfall.
  • Two-block high flowers do not drop the corresponding items after Bone Meal is used on them.
  • Flickering fence texture when it's put underwater.
  • Clay generates instead of gravel.
  • It is possible to stack beetroot soup.
  • Can not use colors in chat. 
  • Mobs stay aggressive after switching back to creative.
  • Enderman glitches.
  • The Invert Y-Axis option lacks functionality when using touch controls.