Thursday 19 November 2015

Minecraft: Pocket Edition 0.13.0 is out!




Thank you all for testing our latest update. It looks like we got rid of a lot of bugs and now everyone can enjoy Redstone. This is of course just the first phase of implementing Redstone, so there is still a long way ahead of us. If you find any new bugs that have not been reported to the bug tracker yet, make sure to do that. If it is not reported - we will not be able to fix it :D

Check the links on this blog to learn where and how to report bugs.

The official changelog and latest information can be always found on our official Mojang blog.

Don't forget to check out the downloadable Redstone Mansion map showcasing the newly implemented redstone features in 0.13 at redstone.minecraft.net.


New Features

  • Redstone Circuits: Redstone Wire, Torch, Lamp, Levers, Buttons, Pressure plates, Tripwires, Trapped Chests and Detector Rails. Craft them all!
  • Cute, fluffy, crop-eating, bunnies
  • Desert temples
  • New types of wooden doors

Removed Features

  • Stonecutter (RIP)
  • Herobrine (RIP)

Tweaks

  • Redstone can be used to control doors, trapdoors, TNT and rails
  • Faster boats with improved handling
  • Increased item tooltip visibility time in Windows 10 Edition Beta
  • Stack count labels now use a bigger and more readable font
  • Slimes and Ghasts now actually spawn!
  • Hunger restored by food items now match the PC version
  • Flowers created by using Bone Meal on Grass now depend on the biome
  • Skeletons now run away from Wolves
  • Obsidian now breaks in 6.5 seconds rather than 3
  • Minecarts now stack on top of each other
  • Boats now stack
  • Beetroot soup now stacks
  • Fixed Curved Rail and Redstone behaviour
  • Improved Slime spawning
  • Block lag should be significantly reduced. Everything should feel more responsive now
  • Updated door textures all over the place
  • Even more Ghast and Slime spawning

Bug fixes

  • Mobs no longer suffocate in carpets (because that was kinda cruel)
  • Held items now look better in first-person mode
  • Loads of other bug fixes that are too boring to go into here