Tuesday, 30 August 2016

Notes for 0.16 Beta build 1, aka - revision.

0.16 Beta build 1, aka

We have a few updates for the new "revised build 1".


  • From now on the beta build numbers will always be lower than the update we are beta testing, that is why we have 0.15.90 instead of 0.16.0. It makes it easier to update the beta and release versions without issues later in the Play Store.
  • The Wither is NOT in the beta currently (nor is the associated beacon or wither star), hopefully they will make their appearance this Friday.
  • Reminder that creative inventory search (as well as a few other features) will be for Win 10 only, therefore you will not be able to test it on Android in beta.
  • The only bug fix for this "revised build 1" is that we removed Education Edition only items
  • The game is currently crashing or not starting on multiple devices. If this happens to you, try to remove texture packs - if you have any (you can safely delete or rename your resource_packs folder). If that does not help, you can revert to the release version 0.15.6 (by leaving the test here then reinstalling - it might take a while for your game to revert) or wait for another build. Please check our Twitter and this blog for updates on beta builds.  If you have any more information about how to fix this crash, please comment in this ticket in the official bug tracker.

Monday, 29 August 2016

Changelog - What is new in 0.16.0 update?

Important note: If you are participating in the 0.16 Beta, you will not have access to MCPE/Win10 Realms while you are in the Beta. To get access back to your Realm, you will need to opt-out of the Beta and revert to the 0.15.6 build. Not all features are fully developed at the moment: Wither boss isn’t quite ready yet or are add-ons, but those features will be hopefully fixed for further builds. We kept the version at 0.15.90 on the splash screen just to see if you were paying attention. Have fun testing!

What's new in 0.16.0 update?

New Features:
  • Ocean Monuments
  • Guardians and Elder Guardians
  • Prismarine, dark prismarine & prismarine bricks
  • Prismarine shard & prismarine crystal
  • Sea lantern
  • You can now use slash commands by enabling cheats for a world in the options screen (but this will disable Xbox Live achievements for that world even if you are in survival).
  • Good news for left-handed players - you can now do custom key binding for keyboard!
  • You can now search in the Creative inventory.  (Win 10 only)
  • Added mouse UI sensitivity slider in VR options. (Win 10 Rift only)
  • Wet & dry sponges.

  • Lots of cool, new UI changes!
  • Fixed several issues with water so that it looks better such as not making other blocks flicker and not seeing through other blocks at the water line.
  • Performance improvements.
  • If you are drying a wet sponge in a furnace, you can place an empty bucket in the fuel slot as the sponge is finishing drying and the bucket will now fill with water. Remember that the furnace will still need to have enough fuel left to finish drying the sponge.
  • Skin picker no longer shows the silhouette of the skins behind it when choosing a custom skin.
  • Tweaked the clock texture so it has all the correct pixels.
  • Tweaked mouse sensitivity for vertical vs. horizontal motion in UI in Rift (Win 10 Rift only).
  • Increased maximum view distance for capable GPUs (Win10 and EDU only)

Some Bug Fixes:
  • To zoom out maps, the original map needs to be placed in the center of the crafting grid.
  • Fixed crashes on some Android devices.
  • Fixed a crash upon world load in Gear VR edition.
  • Frame rate no longer affects the sensitivity of mouse and controller turning in game.
  • Fixed a game crash on FireTV that happened after a few minutes of gameplay.
  • Leashes no longer flash red when a mob on that leash gets hurt.
  • Fixed a crash that happened occasionally when a player would try to access Realms settings.
  • Fixed a connection issue failure with players trying to connect to Realms from Android, Kindle, iOS, or Gear VR.
  • Transitioning from Living Room mode to Immersive mode while riding an animal no longer makes the animal look like it's being x-rayed (Win 10 Rift only).
  • Boats have shadows!
  • Fixed a crash when breaking a door near a villager during the night.
  • No longer informs you when you join a game (because you already know you joined!)
  • If you're in a game session where you can't invite friends, the invite friends button won't appear in the pause screen anymore.
  • Fixed a rogue pixel on the back of the Cake Maniac skin's head.
  • Fixed x-ray effects when hitting a boat in survival.
  • Fixed the incorrect drop rate of armor for armored hostile mobs.
  • Water no longer continues to flow from frozen water source blocks.
  • You can now sprint forever in creative mode. FOREVER!
  • Pressing enter opens the chat window.
  • Opening the chat window and then quickly typing is no longer an issue- no more lost letters!
  • You can now place beds on upper slabs.
  • You won't shake randomly anymore when dismounting a vehicle while you're in a block or closing a trapdoor while standing in its space.
  • Fixed the attack range of hostile mobs when they are in a boat.
  • If you're riding in a minecart, on a saddled pig or horse, you will now trigger tripwire.
  • Baby mooshrooms no longer freeze when you try to use shears on them.
  • You no longer get immediately dismounted when interacting with horses or pigs while sneaking.
  • Fixed a crash when a filled map is selected.
  • Fixed a crash when opening a crafting table in Creative mode.
  • Hoppers now take in all items in a stack at the same time.
  • Chests now accessible when riding in a minecart or on a horse/pig.
  • Fixed some mobs not burning in sunlight.
  • Fixed a bug where an Enderman riding in a minecart could activate a stone pressure plate placed next to a diagonal minecart track.
  • Mobs that die while riding a minecart get removed from the minecart.
  • Blazes attack players based on the host game/server's game mode.
  • Skeletons no longer manage to fire arrows from their sides.
  • Cursor is now fully visible when drawing back the bow and the arrow flies according to where the cursor is pointed (Gear VR edition & Win 10 Rift only).
  • No more falling indefinitely into the void- you will start taking damage.
  • Grey icon representing horse armor & saddle now changes depending on what texture pack you're using.
  • Removed the redundant mundane potion in the Creative inventory.
  • No more floating torches under ceilings.
  • Nether wart growth textures were off by one stage- now fixed.
  • Using a bed while riding a mount or minecart now dismounts the player (because you can't safely ride and sleep at the same time!)
  • "Toggle immersive mode" message no longer appears on non-VR platforms.
  • Controller input now recognized in VR even if the VR window does not have windows focus (Win 10 Rift only).
  • Beds now make a sound when being placed.
  • You can now see a pig's health.
  • Fixed some assorted bugs relating to skin, texture pack & full game purchases not being recognized properly.
  • Pressing the Z button to invoke the status effect window now works.
  • Fixed an issue where breaking a bed wouldn't reset a player's spawn point.
  • When riding a pig/horse, the animal's health now displays correctly when the animal is poisoned.

Friday, 12 February 2016

Changelog for 0.14 build 7!

0.14.0 Build 7

You know what's better than Build 6? Build 7! Yeah, the last build was supposed to be the last, but then $(DELAY_REASON) so we made another one.
Please reports any more bugs that you find here on JIRA!

  • Maps are back to being created with 1:1 zooming, so Item Frame Maps aren't entirely useless.
  • Added the Redstone Specialists skin pack, but it can't be bought yet.

Bug Fixes
  • Fixed a crash with Villagers without a profession.
  • Fixed a crash with a nasty interaction between going in the Nether and Item Frame Maps
  • Fixed a crash when the second part of a double chest is destroyed while the chest is open
  • Also fixed a duplication issue in the same situation
  • Chest Minecarts can open again!
  • Boats spawn actually in front of you in multiplayer
  • Items in a Chest Minecart aren't duplicated or lost anymore

Tuesday, 9 February 2016

Changelog for 0.14 build 6!

0.14.0 Build 6

Here's build 6, this time with a 100% more correct version in the watermark! This build has a pretty tiny changelog as we're starting the preparation to release 0.14 on all platforms, of course if you want to ruin everyone's party with a critical release stopping bug you can always report it here on JIRA!

  • Changing from Creative to Survival doesn't clear the inventory!
  • Added Splash Potion of Weakness (3:00) to the Creative Inventory

Bug Fixes
  • The watermark actually says "Build 6" :)
  • Fixed a crash with Redstone when playing online
  • Fixed a freeze caused by Rapid Pulsar Clocks
  • Fixed not being able to pick up items even if there is inventory space
  • Redstone Miner's face doesn't disappear when you put an helmet on
  • Fixed a performance regression during loading
  • Items won't duplicate in two toolbar slots when picked from the Creative Inventory
  • Missing faces when a Pressure Plate is placed next to leaves and Grass
  • Clients now synchronize properly Item Frame Maps' green arrows

Friday, 5 February 2016

Changelog for 0.14 build 5!

0.14.0 Build 5

Build 5 is out, and Hoppers work again! Yes! It was all a joke, you didn't really think we could break hoppers like that. Ha. You fell for it. But if you see other amazing jokes like that one please report them on Jira, because they might not be 100% intended. Thanks!


  • Huge Mushrooms shouldn't spawn in the water around Roofed Forests
  • The Inventory for Droppers, Hoppers and Dispensers is more consistent with the other inventories
  • Made loading a bit faster
  • Added the Journey to the West skin pack!
  • Snowballs now spawn when breaking snow with a shovel

Bug Fixes

  • Hoppers work again :)
  • It's now possible to remove items from Item Frames in Survival without breaking them
  • Entering boats doesn't place another boat anymore
  • Destroying a boat doesn't destroy boats behind either
  • Fixed many sprites being invisible in Front Third Person
  • Fixed black artifacts in flat worlds
  • Client's position is now saved correctly when they log out.
  • Rails cannot be properly be laid in adjacent parallel lines in the east-west axis
  • Fixed a strange enchanting table behavior
  • Leather Armor remains colored while flying between inventory slots
  • Fixes to Redstone burnout behaviors
  • Fences don't have weird artefacts in the menus anymore
  • Items don't duplicate when destroying their Item Frame anymore
  • Minecarts now push each other consistently
  • TNT doesn't disappear anymore on clients

Tuesday, 2 February 2016

Changelog for 0.14 build 4!

0.14.0 Build 4

Did you know that Build 4 means that we are one build closer to the release of the final build? It's hard to believe but it's true!
It's also between Build 3 and Build 5, and double Build 2. Does it mean it has half the bugs? Go ahead and test it, and see if I just made this up right now!


  • Double Ferns now spawn in cold climates all over the world!
  • Redwood Forests' moss stone boulders are rounder
  • Boats now appear exactly where the player has clicked/tapped
  • Creeper explosions are now much stronger and consistent in power
  • Naturally spawned Villagers will now have more variety of professions
  • Updated translations to change them words!
  • Cannot harm Zombies with a potion of Harming anymore

Bug Fixes

  • Crash fixed when rejoining a game after the game was suspended
  • Crash fixed when placing an Item Frame above a Chest
  • Crash fixed when the player destroys a torch that is part of a broken pulsar circuit
  • Android's system bar doesn't appear anymore when ingame!
  • Fixed various Cauldron synchronization issues
  • Fixed hang up because of infinite loops
  • Boats don't collide with you anymore when you stop riding them
  • Fixed Hopper lighting
  • Mobs now walk normally when put on slabs
  • Items placed in an Item Frame shouldn't retain the rotation of the last item contained in it
  • Hopper Loop clocks now produce the correct ON/OFF signal
  • Red Sandstone now uses the correct sounds
  • Fixed contents of Minecarts being black
  • Clients now consume an instance of the item when placing it in an Item Frame
  • Cobblestone Wall texture is now actually all fixed 100% pinky swear
  • Removed extra black pixels from items
  • [Redacted] from [Redacted] will not crash the game anymore if [Redacted]
  • Fixed Creepers not exploding if the player is below them
  • Can now feed baby Ocelots
  • Redstone-powered doors now remain powered after reloading
  • Fix to the Language Screen
  • When destroying a two-parts block, particles will be visible for both parts on clients too
  • Fixed Double Trapped Chests circuitry
  • Item Frame Maps don't flicker anymore when watched from a distance
  • Redstone wire has less overdraw now

Friday, 29 January 2016

Changelog for 0.14 build 3!

0.14.0 Build 3

Build 3 is fun! Many tweaks and bug fixes! Reminder: Ender Pearls are not coming to 0.14.0 sorry for the false advertising. We are hoping to polish the game even more until the full release so keep reporting the bugs to the tracker. And thanks for your participation!

  • Maps now start at max zoom because zooming out is too expensive with Anvils. This is a temporary change until PC crafting is implemented in the future.
  • Snow biomes, carpets and slabs aren't slow anymore!
  • The hitbox of flowers and similar is not the full block anymore.
  • Empty Maps now have a "Create Map" button to initialize them.
  • Dropper, Hopper and Dispenser menus now have a scroll indicator.
  • Broadcast to LAN is now grayed out during gameplay to indicate that it can't be changed.
  • Witches now avoid water unless they have a target.
  • Chest Minecarts now drop items when in creative mode.
  • Comparators+Item Frames now act more like in Java.

Bug Fixes:
  • Fixed a crash when removing items from Item Frames.
  • Maps created by clients now appear even if the client is offline.
  • Fixed a crash when destroying hoppers and droppers in a flat world.
  • Fixed a crash when attempting to put any item into Chest Minecarts on a client.
  • Fixed a recipe crash.
  • Fixed sensitivity being way too high on some devices.
  • Cobblestone Wall side textures are squashed (still broken at the top).
  • Arrow pointers appear on Item Frame Maps.
  • Enchanted item glow is less bright.
  • Enchanted tinted armor is colored correctly.
  • Enchanted glow didn't animate.
  • Clients aren't brought back to the Overworld anymore after the Host is restarted.
  • Hoppers won't push items anymore if the stack max size is reached.
  • Villagers do stop reproducing at some point!
  • Sound reproduction on iOS should now use less power.
  • Mobs don't flicker on fire when it's daytime and they are in water.
  • Chests actually close in multiplayer.
  • Removed levitating minecarts generated in Mesa biomes.
  • Cannot craft Red Sandstone from normal sand anymore.
  • Equipping two different Mob Heads in succession doesn't destroy the previous head.