Friday, 12 February 2016

Changelog for 0.14 build 7!


0.14.0 Build 7

You know what's better than Build 6? Build 7! Yeah, the last build was supposed to be the last, but then $(DELAY_REASON) so we made another one.
Please reports any more bugs that you find here on JIRA!

Tweaks
  • Maps are back to being created with 1:1 zooming, so Item Frame Maps aren't entirely useless.
  • Added the Redstone Specialists skin pack, but it can't be bought yet.

Bug Fixes
  • Fixed a crash with Villagers without a profession.
  • Fixed a crash with a nasty interaction between going in the Nether and Item Frame Maps
  • Fixed a crash when the second part of a double chest is destroyed while the chest is open
  • Also fixed a duplication issue in the same situation
  • Chest Minecarts can open again!
  • Boats spawn actually in front of you in multiplayer
  • Items in a Chest Minecart aren't duplicated or lost anymore



Tuesday, 9 February 2016

Changelog for 0.14 build 6!


0.14.0 Build 6

Here's build 6, this time with a 100% more correct version in the watermark! This build has a pretty tiny changelog as we're starting the preparation to release 0.14 on all platforms, of course if you want to ruin everyone's party with a critical release stopping bug you can always report it here on JIRA!

Tweaks
  • Changing from Creative to Survival doesn't clear the inventory!
  • Added Splash Potion of Weakness (3:00) to the Creative Inventory


Bug Fixes
  • The watermark actually says "Build 6" :)
  • Fixed a crash with Redstone when playing online
  • Fixed a freeze caused by Rapid Pulsar Clocks
  • Fixed not being able to pick up items even if there is inventory space
  • Redstone Miner's face doesn't disappear when you put an helmet on
  • Fixed a performance regression during loading
  • Items won't duplicate in two toolbar slots when picked from the Creative Inventory
  • Missing faces when a Pressure Plate is placed next to leaves and Grass
  • Clients now synchronize properly Item Frame Maps' green arrows



Friday, 5 February 2016

Changelog for 0.14 build 5!


0.14.0 Build 5

Build 5 is out, and Hoppers work again! Yes! It was all a joke, you didn't really think we could break hoppers like that. Ha. You fell for it. But if you see other amazing jokes like that one please report them on Jira, because they might not be 100% intended. Thanks!

Tweaks

  • Huge Mushrooms shouldn't spawn in the water around Roofed Forests
  • The Inventory for Droppers, Hoppers and Dispensers is more consistent with the other inventories
  • Made loading a bit faster
  • Added the Journey to the West skin pack!
  • Snowballs now spawn when breaking snow with a shovel


Bug Fixes

  • Hoppers work again :)
  • It's now possible to remove items from Item Frames in Survival without breaking them
  • Entering boats doesn't place another boat anymore
  • Destroying a boat doesn't destroy boats behind either
  • Fixed many sprites being invisible in Front Third Person
  • Fixed black artifacts in flat worlds
  • Client's position is now saved correctly when they log out.
  • Rails cannot be properly be laid in adjacent parallel lines in the east-west axis
  • Fixed a strange enchanting table behavior
  • Leather Armor remains colored while flying between inventory slots
  • Fixes to Redstone burnout behaviors
  • Fences don't have weird artefacts in the menus anymore
  • Items don't duplicate when destroying their Item Frame anymore
  • Minecarts now push each other consistently
  • TNT doesn't disappear anymore on clients



Tuesday, 2 February 2016

Changelog for 0.14 build 4!


0.14.0 Build 4

Did you know that Build 4 means that we are one build closer to the release of the final build? It's hard to believe but it's true!
It's also between Build 3 and Build 5, and double Build 2. Does it mean it has half the bugs? Go ahead and test it, and see if I just made this up right now!

Tweaks

  • Double Ferns now spawn in cold climates all over the world!
  • Redwood Forests' moss stone boulders are rounder
  • Boats now appear exactly where the player has clicked/tapped
  • Creeper explosions are now much stronger and consistent in power
  • Naturally spawned Villagers will now have more variety of professions
  • Updated translations to change them words!
  • Cannot harm Zombies with a potion of Harming anymore


Bug Fixes

  • Crash fixed when rejoining a game after the game was suspended
  • Crash fixed when placing an Item Frame above a Chest
  • Crash fixed when the player destroys a torch that is part of a broken pulsar circuit
  • Android's system bar doesn't appear anymore when ingame!
  • Fixed various Cauldron synchronization issues
  • Fixed hang up because of infinite loops
  • Boats don't collide with you anymore when you stop riding them
  • Fixed Hopper lighting
  • Mobs now walk normally when put on slabs
  • Items placed in an Item Frame shouldn't retain the rotation of the last item contained in it
  • Hopper Loop clocks now produce the correct ON/OFF signal
  • Red Sandstone now uses the correct sounds
  • Fixed contents of Minecarts being black
  • Clients now consume an instance of the item when placing it in an Item Frame
  • Cobblestone Wall texture is now actually all fixed 100% pinky swear
  • Removed extra black pixels from items
  • [Redacted] from [Redacted] will not crash the game anymore if [Redacted]
  • Fixed Creepers not exploding if the player is below them
  • Can now feed baby Ocelots
  • Redstone-powered doors now remain powered after reloading
  • Fix to the Language Screen
  • When destroying a two-parts block, particles will be visible for both parts on clients too
  • Fixed Double Trapped Chests circuitry
  • Item Frame Maps don't flicker anymore when watched from a distance
  • Redstone wire has less overdraw now





Friday, 29 January 2016

Changelog for 0.14 build 3!


0.14.0 Build 3

Build 3 is fun! Many tweaks and bug fixes! Reminder: Ender Pearls are not coming to 0.14.0 sorry for the false advertising. We are hoping to polish the game even more until the full release so keep reporting the bugs to the tracker. And thanks for your participation!

Tweaks:
  • Maps now start at max zoom because zooming out is too expensive with Anvils. This is a temporary change until PC crafting is implemented in the future.
  • Snow biomes, carpets and slabs aren't slow anymore!
  • The hitbox of flowers and similar is not the full block anymore.
  • Empty Maps now have a "Create Map" button to initialize them.
  • Dropper, Hopper and Dispenser menus now have a scroll indicator.
  • Broadcast to LAN is now grayed out during gameplay to indicate that it can't be changed.
  • Witches now avoid water unless they have a target.
  • Chest Minecarts now drop items when in creative mode.
  • Comparators+Item Frames now act more like in Java.

Bug Fixes:
  • Fixed a crash when removing items from Item Frames.
  • Maps created by clients now appear even if the client is offline.
  • Fixed a crash when destroying hoppers and droppers in a flat world.
  • Fixed a crash when attempting to put any item into Chest Minecarts on a client.
  • Fixed a recipe crash.
  • Fixed sensitivity being way too high on some devices.
  • Cobblestone Wall side textures are squashed (still broken at the top).
  • Arrow pointers appear on Item Frame Maps.
  • Enchanted item glow is less bright.
  • Enchanted tinted armor is colored correctly.
  • Enchanted glow didn't animate.
  • Clients aren't brought back to the Overworld anymore after the Host is restarted.
  • Hoppers won't push items anymore if the stack max size is reached.
  • Villagers do stop reproducing at some point!
  • Sound reproduction on iOS should now use less power.
  • Mobs don't flicker on fire when it's daytime and they are in water.
  • Chests actually close in multiplayer.
  • Removed levitating minecarts generated in Mesa biomes.
  • Cannot craft Red Sandstone from normal sand anymore.
  • Equipping two different Mob Heads in succession doesn't destroy the previous head.


Wednesday, 27 January 2016

Changelog for 0.14 build 2!


0.14.0 Build 2

Very quickly after the beta release, we have a build 2 for you. To answer some common questions:
There will be no Ender Pearls in 0.14.0 - it was entered into a chengelog unintentionally. Sorry!
Some tweaks and bug fixes were implemented so feel free to test those out and see if everything is working as it should. And as always - have fun.

Tweaks:
  • Destroy particles for Item Frames.
  • Zombies drop a head when killed by Charged Creepers.
  • Moved the drag progress bar from under your finger in Dropper, Hopper and Dispenser menus.


Bug Fixes:

  • Item Frames don't disappear or corrupt when suspending the app.
  • Leather armor remains tinted when placed in an Item Frames.
  • TNT Minecarts don't explode anymore after reloading the world.
  • Fixed a crash caused by placing detector rails.
  • Anvils don't require XP in creative anymore.
  • Cauldron potion particles aren't black anymore.
  • Pumpkin Helmet overlays don't mess up anymore when changing UI scale.  
  • Fixed a potential crash on quit.
  • Items aren't duplicated anymore when thrown in a portal.
  • Anvil, Furnace and Enchantment Table don't duplicate items anymore.
  • Fixed lighting of Item Frames.
  • Destroying an Item Frame doesn't destroy the block behind it anymore.
  • Can now remove an item in an Item Frame without destroying it (still broken in Survival).
  • Mob heads are now less weird while riding boats.
  • Witches' forehead is now normal.
  • Eggs now correctly break when thrown on half slabs.
  • Pixels are more orderly on Zombie Villager's legs.
  • Charged Creepers overlay now animates.
  • Missing pixels from the Leather Armor are now back.



Monday, 25 January 2016

Changelog - What's new in 0.14.0?






What's new in 0.14.0 update?

New Features:
  • Cauldrons
  • Maps
  • Hoppers
  • Dispensers
  • Droppers
  • Item frames (full of bugs! keep on testing!)
  • Slime blocks
  • Creative inventory
  • Witches
  • Repeaters and Comparators
  • Red Sandstone
  • Pumpkin hats and Mob Head hats
  • Double trapped chests! 
  • UI scale slider.

Tweaks: 
  • Cleaned up textures a whole lot. 
  • Replaced Pocket Edition start screen with new UI.
  • Baby zombies now have a 15% chance to want to be a jockey. If they want to be a jockey, then upon getting near a player they will look for one of the following to ride before attacking the player (Adult Wolf, Adult Ocelot, Cow, Pig, Sheep, Adult Chicken, Spider or Adult Zombie).
  • Regular screenshots are now full .png files.
  • Made Ghast eyes, Blazes and Magma Cubes Cores bright!
  • Fix iOS and Android build issue.
  • Fixed door textures (at last).
  • Improved slime spawning. 

Some Bug Fixes:
  • It rains in caves.
  • Trapped Chest does not provide power to Redstone Repeater.
  • All clay types are displayed as grey blocks on the Map.
  • Villagers and peaceful mobs despawning.
  • Double Fence Gate's don't block user.
  • Wolves do not have colored collars.
  • Sneak mode turns off after the Player enters the Pause Menu.
  • Ghast shoot texture not showing.
  • Huge mushrooms don't generate anywhere.
  • Mobs drop nothing unless recently hurt by player.
  • Player is unable to open Minecart with Chest and Minecart with Hopper.
  • Player can't close the chest window.
  • Crash when a server kicks a player for inactivity.
  • Mechanisms are being powered by Redstone dust that is not aligned with them.
  • Building massive world structures can lead to serious performance issues.
  • Crash when a farmer villager runs out of seed to plant.
  • Controller's D-pad is inactive in Brewing Stand interface.
  • Backgrounds & Buttons in Asian languages are too short for longer phrases.
  • TNT Minecart explosion on the curve does not destroy rail tracks under explosion.
  • Fixed most issues with chunks being sent multiple times.
  • Fixed server not running in the correct speed.
  • Max view distance can now be configured for the dedicated server. For client hosts it's set to the maximum allowed value as the client.
  • Amount of hits required to kill witch doesn't vary with weapon.
  • Fixed out of bounds error in Inventory related to linked slots.
  • Player keeps all but armor in their inventory upon death.
  • Iron Golems take damage while walking on Soulsand.
  • Skeleton heads don't look hollow from the bottom.
  • Fence gates weren't restoring their open state correctly either. Same pattern was needed as DoorBlock and TrapDoorBlock.
  • Characters arms are in weird positions on Kindle and some iPads.
  • Character drinks milk instantly after milking the cow.
  • The player is not able to open the chest when character stands close to it.
  • Items from bottom half of the double chest disappear when the world is restarted.
  • Missing Feed button when holding any kind of meat in front of Untamed Wolf.
  • Missing Feed button while holding Beetroot and Potato in front of Pig. Also added Beetroot to Creative Inventory.
  • No sound of swimming underwater.
  • Player keeps moving after Player opens inventory screen with controller.
  • sweet dreams are made of this ->
  • Slots on Anvil not lined up.
  • Minecarts do not stack.
  • The terrain flickers invisible if too many chunks are updated at the same time.
  • Mushroom stew should not be poisonous.
  • The darkening underwater effect fails to occur if the User rides boat into a waterfall.
  • Two-block high flowers do not drop the corresponding items after Bone Meal is used on them.
  • Flickering fence texture when it's put underwater.
  • Clay generates instead of gravel.
  • It is possible to stack beetroot soup.
  • Can not use colors in chat. 
  • Mobs stay aggressive after switching back to creative.
  • Enderman glitches.
  • The Invert Y-Axis option lacks functionality when using touch controls.