Tuesday, 2 February 2016

Changelog for 0.14 build 4!

0.14.0 Build 4

Did you know that Build 4 means that we are one build closer to the release of the final build? It's hard to believe but it's true!
It's also between Build 3 and Build 5, and double Build 2. Does it mean it has half the bugs? Go ahead and test it, and see if I just made this up right now!


  • Double Ferns now spawn in cold climates all over the world!
  • Redwood Forests' moss stone boulders are rounder
  • Boats now appear exactly where the player has clicked/tapped
  • Creeper explosions are now much stronger and consistent in power
  • Naturally spawned Villagers will now have more variety of professions
  • Updated translations to change them words!
  • Cannot harm Zombies with a potion of Harming anymore

Bug Fixes

  • Crash fixed when rejoining a game after the game was suspended
  • Crash fixed when placing an Item Frame above a Chest
  • Crash fixed when the player destroys a torch that is part of a broken pulsar circuit
  • Android's system bar doesn't appear anymore when ingame!
  • Fixed various Cauldron synchronization issues
  • Fixed hang up because of infinite loops
  • Boats don't collide with you anymore when you stop riding them
  • Fixed Hopper lighting
  • Mobs now walk normally when put on slabs
  • Items placed in an Item Frame shouldn't retain the rotation of the last item contained in it
  • Hopper Loop clocks now produce the correct ON/OFF signal
  • Red Sandstone now uses the correct sounds
  • Fixed contents of Minecarts being black
  • Clients now consume an instance of the item when placing it in an Item Frame
  • Cobblestone Wall texture is now actually all fixed 100% pinky swear
  • Removed extra black pixels from items
  • [Redacted] from [Redacted] will not crash the game anymore if [Redacted]
  • Fixed Creepers not exploding if the player is below them
  • Can now feed baby Ocelots
  • Redstone-powered doors now remain powered after reloading
  • Fix to the Language Screen
  • When destroying a two-parts block, particles will be visible for both parts on clients too
  • Fixed Double Trapped Chests circuitry
  • Item Frame Maps don't flicker anymore when watched from a distance
  • Redstone wire has less overdraw now