Friday, 29 January 2016

Changelog for 0.14 build 3!

0.14.0 Build 3

Build 3 is fun! Many tweaks and bug fixes! Reminder: Ender Pearls are not coming to 0.14.0 sorry for the false advertising. We are hoping to polish the game even more until the full release so keep reporting the bugs to the tracker. And thanks for your participation!

  • Maps now start at max zoom because zooming out is too expensive with Anvils. This is a temporary change until PC crafting is implemented in the future.
  • Snow biomes, carpets and slabs aren't slow anymore!
  • The hitbox of flowers and similar is not the full block anymore.
  • Empty Maps now have a "Create Map" button to initialize them.
  • Dropper, Hopper and Dispenser menus now have a scroll indicator.
  • Broadcast to LAN is now grayed out during gameplay to indicate that it can't be changed.
  • Witches now avoid water unless they have a target.
  • Chest Minecarts now drop items when in creative mode.
  • Comparators+Item Frames now act more like in Java.

Bug Fixes:
  • Fixed a crash when removing items from Item Frames.
  • Maps created by clients now appear even if the client is offline.
  • Fixed a crash when destroying hoppers and droppers in a flat world.
  • Fixed a crash when attempting to put any item into Chest Minecarts on a client.
  • Fixed a recipe crash.
  • Fixed sensitivity being way too high on some devices.
  • Cobblestone Wall side textures are squashed (still broken at the top).
  • Arrow pointers appear on Item Frame Maps.
  • Enchanted item glow is less bright.
  • Enchanted tinted armor is colored correctly.
  • Enchanted glow didn't animate.
  • Clients aren't brought back to the Overworld anymore after the Host is restarted.
  • Hoppers won't push items anymore if the stack max size is reached.
  • Villagers do stop reproducing at some point!
  • Sound reproduction on iOS should now use less power.
  • Mobs don't flicker on fire when it's daytime and they are in water.
  • Chests actually close in multiplayer.
  • Removed levitating minecarts generated in Mesa biomes.
  • Cannot craft Red Sandstone from normal sand anymore.
  • Equipping two different Mob Heads in succession doesn't destroy the previous head.