Tuesday, 15 August 2017

Changelog for 1.2 beta build 5

1.2 beta build 5 - AKA

  • Added a button to the Recipe Book if players need help learning how to use it
  • Added Plutonium mode - a highly experimental setting that may increase FPS for some users
Bug Fixes:
  • Continued improvements to the Recipe Book, especially when using a touch screen
  • Item names will now appear, then fade away when an item is selected in the Recipe Book on a touch screen
  • Health, armor, oxygen, and hunger status bars are now displayed when playing with a controller on Pocket UI
  • 'Cancel' button no longer appears when changing dimensions
  • The 'Generate Random' button has been renamed to 'Create New World'
  • Animations of some blocks are no longer synchronized after world reload
  • Fixed mining animation for a block behind a torch not appearing after destroying the torch
  • Fixed clocks and compasses not appearing in the hotbar until equipped when Classic UI is enabled
  • Air bubbles no longer appear on the HUD when underwater in Creative mode
  • Items are now animated in the Recipe Book when using Pocket UI
  • Fixed sprinting when brushing against blocks so sprinting will only stop if directly hitting a block
  • Slightly increased sprinting and walking speeds
  • Mob heads will no longer overlap the Recipe Book screen
  • Animation of crafted banners with patterns now have the proper icon in the Recipe Book
  • Fixed a crash when creating, loading, or joining a world after leaving another session
  • Fixed the host's game crashing when another player leaves the session
  • Fixed a crash when taking a mob head from the Recipe Book
  • Fixed crashes and world corruption that occurred when using '/tickarea'
  • Firework rockets no longer have a debug string as their entity name
  • Ocelots no longer sink into the ground when chasing chickens
  • The End portal that is generated after killing the dragon no longer has missing blocks
  • Fixed rails not rotating or connecting to each other
  • Player permissions can now be changed if the target player is outside the render distance of the OP
  • Mounted mobs no longer die from fall damage before reaching the ground
  • Turning Operator permissions off now automatically turns off Teleport
  • Fixed several menu alignment issues